2x2 Cll Algorithms Pdf Writer

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Andy Klise's 2x2x2 Speedcubing Guide Ortega Method (R U R' U)(R U2' R') y' (R' U2)(R U R' U R) (R' U' R U')(R' U2 R) y (R U2')(R' U' R U' R') F (R U R' U')(R U R' U') F'.

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2x2PLL

These algorithms the top layer on a. Three variants of these are given depending on how they affect the rest of the cube. The parts of algorithms are grouped together for easier memorization and visual distinction.

• Algs which don't affect the bottom layer (suitable for both and ) are unmarked • Algs which affect bottom layer permutation (suitable for only) are marked with an O (these are also useful for 1) • Algs which mix bottom and top layers (suitable if used with -style separation) are marked with a G Below, the number of optimal moves are mentioned as a triple (x, y, z) where x is the number of optimal moves for case 1., y for case 2., and z for case 3. A question mark means that number of optimal moves is not known.

Oll

Cara menjadi penulis. But always x ≥ y ≥ z.